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Post by Keets on Jul 31, 2008 14:29:10 GMT -5
Have you ever wanted to make a module look like it's under attack like the Endar Spire? WELL NOW YOU CAN, by the amasing info from StormTrooper789! void main() { object oPc=GetFirstPC(); object oRand=GetNearestObject(OBJECT_TYPE_ALL,oPc,1); location lRand=GetLocation(oRand); ApplyEffectAtLocation(0,EffectVisualEffect(3003),lRand,0.0f); PlayRumblePattern(1); } Now let's explain this junk object oPc=GetFirstPC() means to find your character in the module. object oRand=GetNearestObject(OBJECT_TYPE_ALL,oPc,1) means to see what objects are near your character that are of any type(sound, placeable, character, door, waypoint and trigger) location lRand=GetLocation(oRand) This will generate a location for oRand so the explosions can be made. ApplyEffectAtLocation(0,EffectVisualEffect(3003),l Rand,0.0f) This will create an explosion at the randoms objects. 3003 means fragmentation grenade effect. PlayRumblePattern(1) This will create a rumble effect around the explosion. Compile the script and your not finished quite yet. We need the script to loop so it wont work only once. Open the *.are file of your module and add the script name without extension to the OnHeartBeat entry. CONGRATULATIONS! tk102 recommend Injecting this script into the heartbeat
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