Post by Keets on Jul 31, 2008 14:43:24 GMT -5
Required software: KotOR Tool
Here's a link to Fred Tetra's Website, you can download it here:
kotortool.starwarsknights.com/
1. Open up KotOR Tool
2. Select the game you want to Modd your item in. We'll use KotOR II for our item.
The screen should look something like this:
[+] Kotor I
[+] Kotor II
Click on the Plus sign by Kotor II
3. You will see 4 options:
[+] BIFs
[+] RIMs
[+] ERFs
[+] Saves
You want to click on the plus next to BIFs.
4. There are 11 more options at this point:
[+] 2da.bif
[+] dialogs.bif
[+] templates.bif
[+] lightmaps.bif
[+] models.bif
[+] textures.bif
[+] gui.bif
[+] layouts.bif
[+] legacy.bif
[+] scripts.bif
[+] sounds.bif
You want to click on templates.bif
5. You now have thirteen options.
[+] bic
[+] Blueprint, Character
[+] Blueprint, Doors
[+] Blueprint, Encounter
[+] Blueprint, Item
[+] Blueprint, Placeables
[+] Blueprint, Triggers
[+] Blueprint, Waypoint
[+] btc
[+] Extra Texture info
[+] Letter Combo Probability File
[+] Sound Sets
You want to select: Blueprint, Item.
6. Now, for the editing. We'll use 100_belt01.uti 'cause it's first on the list. Double click on it to open up the .UTI menu.
7. The first think you should see is the General screen. On this screen are some basic options like cost. At the top, you should see a box next to Template ResRef. It should be filled in with: 100_belt01. You will want to change this. We'll title it: custom_belt_01. You'll also want to change the Tag to custom_belt_01. Next to these you can see two boxes: Plot Item, and Stolen. Just leave them unchecked, because they really don't do anything. Everything else on this page I recommend leaving as-is, though you can mess with the cost if you like.
8. Now you want to click on the Properties tab. This controls what you belt does. In this case, we will add a defense bonus of 3. Below skill bonus, there is an empty box. Click on it. This brings up the Item Property Editor. Currently, there is only one active box: Property Name. Click on it and select Defense Bonus. (It's the second one on the list.) Now, go to the Value box, and select 3. Click the add button.
9. Next, go to the Description tab. Under name, type <Fullname>'s Belt. (This will make the belt have you player's name. Ex: Haddon Vek's Belt.) Now, under identified description, type: This is <Fullname>'s custom belt.
10. Now, click the Save button. Select you Override folder in you SWKotORII folder. If you don't have one, make one. Save it as: <insertcustomnamehere>.uti.
Now start KotOR II. In game type: giveitem <whateverthenameofyouritemwas>
Go to your equip screen. You can now equip it!
Congrats, you now have your own custom belt!
Here's a link to Fred Tetra's Website, you can download it here:
kotortool.starwarsknights.com/
1. Open up KotOR Tool
2. Select the game you want to Modd your item in. We'll use KotOR II for our item.
The screen should look something like this:
[+] Kotor I
[+] Kotor II
Click on the Plus sign by Kotor II
3. You will see 4 options:
[+] BIFs
[+] RIMs
[+] ERFs
[+] Saves
You want to click on the plus next to BIFs.
4. There are 11 more options at this point:
[+] 2da.bif
[+] dialogs.bif
[+] templates.bif
[+] lightmaps.bif
[+] models.bif
[+] textures.bif
[+] gui.bif
[+] layouts.bif
[+] legacy.bif
[+] scripts.bif
[+] sounds.bif
You want to click on templates.bif
5. You now have thirteen options.
[+] bic
[+] Blueprint, Character
[+] Blueprint, Doors
[+] Blueprint, Encounter
[+] Blueprint, Item
[+] Blueprint, Placeables
[+] Blueprint, Triggers
[+] Blueprint, Waypoint
[+] btc
[+] Extra Texture info
[+] Letter Combo Probability File
[+] Sound Sets
You want to select: Blueprint, Item.
6. Now, for the editing. We'll use 100_belt01.uti 'cause it's first on the list. Double click on it to open up the .UTI menu.
7. The first think you should see is the General screen. On this screen are some basic options like cost. At the top, you should see a box next to Template ResRef. It should be filled in with: 100_belt01. You will want to change this. We'll title it: custom_belt_01. You'll also want to change the Tag to custom_belt_01. Next to these you can see two boxes: Plot Item, and Stolen. Just leave them unchecked, because they really don't do anything. Everything else on this page I recommend leaving as-is, though you can mess with the cost if you like.
8. Now you want to click on the Properties tab. This controls what you belt does. In this case, we will add a defense bonus of 3. Below skill bonus, there is an empty box. Click on it. This brings up the Item Property Editor. Currently, there is only one active box: Property Name. Click on it and select Defense Bonus. (It's the second one on the list.) Now, go to the Value box, and select 3. Click the add button.
9. Next, go to the Description tab. Under name, type <Fullname>'s Belt. (This will make the belt have you player's name. Ex: Haddon Vek's Belt.) Now, under identified description, type: This is <Fullname>'s custom belt.
10. Now, click the Save button. Select you Override folder in you SWKotORII folder. If you don't have one, make one. Save it as: <insertcustomnamehere>.uti.
Now start KotOR II. In game type: giveitem <whateverthenameofyouritemwas>
Go to your equip screen. You can now equip it!
Congrats, you now have your own custom belt!