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Post by Keets on Jul 31, 2008 14:41:10 GMT -5
1. Find the .tga file you need 2. Edit the .tga file as needed (Use a program such as Photoshop or GIMP) 3. Extract the .mdl and .mdx of the model you want to use ( don't double click the model file in KT) 4. Read and write the model file you just extracted. 5. Open up the modelname-ascii with MDLOps. 6. Click 'renamer.' 7. Change the name on all of the parts to your texture name. 8. Click 'write model.' 9. In your model folder, find the file, modelname-k1/2-r-bin.mdl and modelname-k1/2-r-bin.mdx. 10. Delte modelname.mdl and modelname.mdx. 11. Rename modelname-k1/2-r-bin.mdl and modelname-k1-r-bin.mdx to modelname.mdl and modelname.mdx. 12. Rename the .txt file that appeared to modelname.txi 13. Drop the new files in your override folder.
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